#ifndef BORDER_H
#define BORDER_H

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "StaticSprite.h"

using namespace gaim;

	class Border: public StaticSprite{
//	private:    
    
    protected:
        Border(const Point2& pos, const std::map<std::string, Image>& images, const std::string& startingImage, bool isRect);
        
    public:


        static Border* getInstance(const Point2& pos, const std::map<std::string, Image>& images, const std::string& startingImage, bool isRect);
        
        void onCollision();


    };
#endif

